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Modeling For V - Ray High Poly Modeling in Sketchup | Part # 02 |#architecture #sketchup #autocadblocks #revit #revitfamily

2025-03-16 143 Dailymotion

#architecture #sketchup #autocadblocks #revit #revitfamily #autocadcivil3d #3dmodeling #civil3d #surface #pressure <br /><br />🎯 Step 1: Set Up Your SketchUp for High-Poly Modeling<br />Open SketchUp Pro.<br />Go to Window Preferences OpenGL and enable Use Maximum Texture Size for better detail.<br />Install V-Ray Plugin (if not installed).<br />🌄 Step 2: Import High-Quality Reference Images<br />Use Match Photo Tool for accurate modeling.<br /><br />Import high-resolution textures for better details.<br /><br />✨ Step 3: Smooth Geometry for High-Poly Modeling<br />Use Sandbox Tool From Scratch for organic shapes.<br /><br />Use Artisan Plugin or SubD Plugin for smooth curves and details.<br /><br />Increase segments in Circles and Arcs to make them smoother.<br /><br />🛋️ Step 4: High-Quality Material Application<br />Open V-Ray Asset Editor Materials.<br /><br />Use PBR (Physically-Based Rendering) materials.<br /><br />Add bump maps, displacement maps, and reflection maps for realistic textures.<br /><br />💡 Step 5: V-Ray Lighting Setup<br />Add V-Ray Dome Light for environment lighting.<br /><br />Use V-Ray Sun and Sky for natural light.<br /><br />Add Area Lights and IES Lights for interior details.<br /><br />🌆 Step 6: High-Quality Render Settings<br />Open V-Ray Asset Editor Settings.<br /><br />Increase Image Sampling (Bucket Mode).<br /><br />Enable Global Illumination (GI) and Ambient Occlusion (AO).<br /><br />Set Resolution to 4K or 8K for high-quality output.<br /><br />📐 Step 7: Subdivision for Smooth Geometry<br />Right-click the model and select Soften Edges.<br /><br />Use V-Ray Displacement Modifier for fine details.<br /><br />🖼️ Step 8: Final Render<br />Click Render and let V-Ray handle the high-poly details.<br /><br />✅ Pro Tip:<br />Use Proxies for Heavy Geometry to reduce file size.<br /><br />Use HDRI Environment for realistic reflections and shadows.<br /><br />Let me know if you'd like more details or a tutorial video on this!

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